Monday, October 24, 2011

Say Something

In this activity we are exploring the looks section and we are trying to make our sprite communicate with another sprite. As shown below a butterfly is saying to the hippo that he didnt know hippos could fly???
And these are the controls we used:


When the butterfly is clicked it says "i never knew hippos could fly". Thats all

Reference Guide

In this pdf file we are talking about each tool and what does it do as shown below:


What we need in our Assignment (the game)

  • keep a score
  • A game which changes backgrounds and levels
  • difficulty to change
  • Couple of sprites that changes costume

    Friday, October 21, 2011

    Moving Animation

    In this activity we are moving an animation, I have choosen a bat flying. So first of all I got 2 pictures of the bat, one with its flaps down and one with its flaps up and then we use the directions to move the bat along the screen here are some shots of it


    Mr Lennon Explanation

    In class today Sir was giving us a tutorial of how to use your own image and create an animation on Scratch.

    1. Choose an image(mouth closed)
    2. Import it
    3.change the background and make the image transperant
    4. copy the image and edit it by making it look like the persons mouth is open.
    5.then go to LOOKS , next costume, when the flag is click, forever next costume wait.


    For mine I just had an open mouth picture of Julia Gillard and then added a mustache and a speech bubble say CARBON TAX!! as shown below:


    Wednesday, October 19, 2011

    Move to a beat

    In this activity we are trying to make our sprite move like making them dance. Basically we just use the "forever" control and put drum beats and moves so it looks like its dancing but its basically just moving left to right.

    Over to the left is my sprite about to dance
    And over to the right is my sprite but in a different direction because it has moved.

    Key Moves

    In this activity we have to try and make our sprite move by using the arrow keys. I have followed the instructions and successfully have made my sprite move through my direction of pressing the arrow keys: here is a screenshot below,
    You might be thinking, how does this work? Well it is really easy as you can see there are coloured bars along the left hand side of the screen. Theses are the basic steps taken to make my sprite move. The first step is "when UP ARROW key pressed" " Point in the direction 0" this simply means that when you press the upper arrow to make it move upwards just like they do in pacman. then afterwards you make directions for every arrow and in no time at all  you will see that your sprite is moving around the page :)

    Keep Score

    In this activity we are trying to make a score board, each time the cat touches the fish the scoreboard changes. It is pretty easy since you just need to follow directions but other than that the main idea is to have a basic game, here is my screenshot of trying to do it<

    Tuesday, October 18, 2011

    Scratch And Programming Control Structures

    Remember the three control structures; - sequence, selection and repetition. (in the algorithms document you started with)

    Wednesday, October 12, 2011

    Sample Flowcharts

    Q1 What do you think each flowchart does?
    I think that this flowchart depicts how to check the temperature if it is below temperature or above temperature.

    basically this one shows us to measure if the switch goes on for 1 second or not.


    Q2 My own flowchart which shows how to open a door.

    Monday, October 10, 2011

    Computer Algorithms

    Algorithms:
    It is a process or set of rules to be followed in calculations or other problem-solving operations such as by a computer.
    Pseudocode:
    It is a notation resembling a simplified programming language,used in program design.
    Machine Language:
    A programming language designed for use on a specific class of computers.
    High Level Computer Language:
    It is a programming language with strong abstraction from the details of the computer.
    Flowchart:
    A diagram of the sequence of operations in a computer program or an accounting system.
    Sequence:
    A particular order in which related events, movements,or things follow each other.Like the content of the program should follow a logical sequence.
    Selection:
    Data highlighted on a computer screen that is a target for various manipulations.
    Repetition:
    This term is applied to programmes which do not yet have start and end dates, but all other programme setup information is known.


    HOW TO OPEN A DOOR TO ENTER A ROOM:
    Turn 180 degrees
    Walk 2 steps north
    Turn 90 degrees right
    Walk 2 steps north
    Turn 90 degrees left
    Grasp the door handle with your right hand
    Push forward, walk and enter the room

    NEGOTIATING TRAFFIC LIGHTS:
    When the light is red, stop
    When the light is Green, continue at normal speed
    When the light is orange, prepare to stop.

    Term 4

    Wow term 4, last term, I have enjoyed term 3 and now it is the last term of Year 9 IST. This term we are doing programming which is creating our own game. Sounds like fun :)